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Patch 52 screenshots of new stuff (repaired)

 
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MajorFreak
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PostPosted: Fri May 17, 2002 9:33 pm    Post subject: Patch 52 screenshots of new stuff (repaired) Reply with quote

okay, folks.

bad news. there's no size2 ion cannons, nor size3 combat lasers; Also, the instigator didn't drop in price (but +350k extra energy)

NIX FIX (Old sk00l)

New sector
New mining laser
New missiles: Maul, Glaive and Sabre.
Missile external and missile explosion
New repair guns: Red, Green, Blue and Gold
*not sure about how these artifact commodity products will be made though*
New ships (lvl24): Simurgh, Harmattan and Quarrier.
Quote:
Originally posted by Nohbody
Slightly better option: use a Creeper (Quant S3) radar. That 400K thrust difference between a pair of Respects and a pair of Impellers is important, especially when full of ore. With a Creeper, and all other equipment the best that can fit, you wind up with, after shields, -6KW or so on the power grid. Since the grid measures shield consumption at full recharge, and not the less hungry baserate (minimum energy required to maintain a fully charged shield), you have enough juice for radar and full throttle.

Trying to move while under fire might be problematic, but that's another issue. Get some escorts next time. :grin:
~Nohbody

MUFFY EDIT: but really, it's not really a big deal. With Doorbell/respects/sportLP you can adjust your thrust to 99% and you'll get 40k. (not to mention that radars consume less power at lower range setting...try 20k at full thrust)
now then, the boosted Instigator affects alot of the ships...
http://www.mindphyre.com/UMEC/JGpatch52/Chiropteran.gif
http://www.mindphyre.com/UMEC/JGpatch52/Cyclone.gif
http://www.mindphyre.com/UMEC/JGpatch52/Hawk.gif
http://www.mindphyre.com/UMEC/JGpatch52/Hurricane.gif
http://www.mindphyre.com/UMEC/JGpatch52/Invader.gif
http://www.mindphyre.com/UMEC/JGpatch52/Phaeton.gif
http://www.mindphyre.com/UMEC/JGpatch52/PremiaSC.gif
http://www.mindphyre.com/UMEC/JGpatch52/Quicksilver.gif
http://www.mindphyre.com/UMEC/JGpatch52/Simoom.gif
http://www.mindphyre.com/UMEC/JGpatch52/Tempest.gif
http://www.mindphyre.com/UMEC/JGpatch52/Traveler.gif
http://www.mindphyre.com/UMEC/JGpatch52/Typhoon.gif
http://www.mindphyre.com/UMEC/JGpatch52/Whirlwind.gif
http://www.mindphyre.com/UMEC/JGpatch52/Wyvern.gif

oh yeah, and a new amananth powerplant:
Antagonizer
zzzzzzzz

Oh, and all engine mass have been halved, k?

WARNING!! FLUX SPAWNS HAVE SHIFTED DRAMATICALLY!
ND general forum thread (source)

uhhhhhhh...apparently, the Rangers got turned into Raiders of the Lost Ark clones...hehe
Griffin
Squall
Vedette

OOOPS! apparently, there's new beer! w00tage!
Smurf beverage (bland. yick)
Rock Licker goop (yummy!)

Conflakes (marinated)

______________
"It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt."
~Mark Twain

"He who asks is a fool for five minutes, but he who does not ask remains a fool forever.
~Chinese proverb


Last edited by MajorFreak on Tue Jul 30, 2002 12:08 pm; edited 5 times in total
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PostPosted: Sat May 18, 2002 12:25 am    Post subject: Reply with quote

Any elaboration on the dramatic shift?
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PostPosted: Sat May 18, 2002 9:46 am    Post subject: Reply with quote

Quote:

On 2002-05-17 16:33, MajorFreak wrote:
*not sure about how these artifact commodity products will be made though*


Anyone remember the UC (useless commodities)??
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PostPosted: Sat May 18, 2002 12:18 pm    Post subject: Reply with quote

what exactly does that conflux biomass thingy do? and any pic of the new conflux? (im really curious about the c0)

cu, Huricos
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MajorFreak
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PostPosted: Sat May 18, 2002 12:29 pm    Post subject: Reply with quote

dunno yet, lemmie grab you some pics...
ND general forum thread [Reference0053]

ALERT! ALL ARTY'S AND PURE ROIDS AREN'T SPAWNING, ATM.
source thread [Reference0054]


Last edited by MajorFreak on Wed Oct 09, 2002 2:50 pm; edited 1 time in total
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OpenGL
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Joined: 15 Dec 2001
Posts: 9

PostPosted: Sat May 18, 2002 1:55 pm    Post subject: Reply with quote

Conflux biomass is said to be "highly unstable" in it's description, it is also stated that it's just right for the producion of weapons, so, hence, nukes.
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MajorFreak
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PostPosted: Tue May 21, 2002 3:54 am    Post subject: Reply with quote

Patch '53 [Reference0055]
Still have to confirm many of the fixes, especially the arty/pureroid bugs

well, the bugs for pvp are still there.
ND General forum thread [Reference0056]


Last edited by MajorFreak on Wed Oct 09, 2002 2:52 pm; edited 1 time in total
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MajorFreak
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PostPosted: Wed May 22, 2002 6:59 am    Post subject: Reply with quote

Quote:
Ships spreadsheet 1.0053 update
My JGShips spreadsheet has been updated as of version 1.0053.

You can download it from planetjumpgate until May 31st
http://planetjumpgate.net/links.php?op=visit&lid=138

After that you can download it from
http://www.nicoletanner.com/JGShips.xls

If you are making a Jupgate fan site, and you want to to use my spreadsheets from the PJG downloads section, please email me for the links that you should use at hurfburf@attbi.com
HurfBurf
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MajorFreak
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PostPosted: Wed May 22, 2002 3:27 pm    Post subject: Reply with quote

ND general forum thread [Reference0057]
For the latest scuttlebutt.
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