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Commodity cost/mass and profit %

 
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MajorFreak
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PostPosted: Fri Jan 11, 2002 11:21 am    Post subject: Commodity cost/mass and profit % Reply with quote

Obsolete. please see BaadF00d's post down below.
Please note that this is old old data a dredged up from months ago. (if you want current and accurate listings go here)



Aluminum cost 2500; mass 2702; profit 5.6%
Ammo cost 64300; mass 8000; profit Nada
Antimony cost 25500; mass 6684; profit 6.9%
Armor cost 22350; mass 8200; profit 6.1%
Barium cost 1600; mass 3510; profit 4.7%
Boron cost 3000; mass 2340; profit 5.8%
CPUs cost 374900; mass 650; profit Nada
Carbon cost 1900; mass 2620; profit 33.3%
Cesium cost 5000; mass 1873; profit 6.3%
Chemicals cost 8500; mass 650; profit 6.6%
Chromium cost 2950; mass 7190; profit 5.8%
Cobalt cost 3000; mass 8900; profit 5.8%
Composites cost 77525; mass 1800; profit Nada
Con.Mat.s cost 9785; mass 650; profit 9.0%
Copper cost 8025; mass 8960; profit 6.2%
Electronics cost 94760; mass 650; profit 4.4%
Erbium cost 20500; mass 8795; profit 6.8%
Explosives ??? data corruption ??? mass 4200
Fiber Optics cost 34300; mass 670; profit Nada
Fuel Cell cost 11200; mass 650; profit Nada
Gallium cost 10500; mass 5907; profit 6.7%
Germanium cost 22500; mass 5323; profit 6.8%
Gold cost 20500; mass 19320; profit 6.8%
Grain ??? data corruption??? mass 930
Grav.Comp.s cost 321500; mass 3600; profit Nada
Helium cost 2200; mass 892; profit 5.5%
Indium cost 12500; mass 7310; profit 6.7%
Iridium cost 15000; mass 22500; profit 10.3%
Iron cost 1900; mass 7860; profit 5.3%
Las.Comp.s cost 122475; mass 1300; profit Nada
Lithium cost 10500; mass 530; profit 6.7%
Lumber cost 3500; mass 90; profit 21.4%
Mach.Parts cost 19200; mass 3800; profit Nada
Magnesium cost 1750; mass 1738; profit 3.6%
Magnetics cost 157850 (Oct Core?); mass 1780; profit Nada
Manu.Foods cost 2000; mass 450; profit 32.0%
Matt.Conv.s cost 618000; mass 2400; profit 4.0%
Med.Supplies cost 2550; mass 650; profit 10.8%
Molybdenum cost 3500; mass 10220; profit 6.0%
Nitrogen cost 1815; mass 1250; profit 5.2%
Optics cost 26180; mass 1700; profit Nada
Org.Foods cost 6000; mass 450; profit 15.3%
Palladium cost 35000; mass 12020; profit 8.3%
Phosphorous cost 2500; mass 1820; profit 5.6%
Platinum cost 22000; mass 21450; profit 9.2%
Plutonium cost 30500; mass 19840; profit 6.8%
Prosthetics 411480 (hyperial?); cost mass 650; profit 2.1% LOL!
HAHAAAAAAAAAA HAHAAA ERM *ahem*

RAM cost 170800; mass 650; profit 4.3% *snicker*
RF Tran.s cost 58300; mass 710; profit Nada
Radium cost 80000; mass 5000; profit 7.0%
Rollio Nappies cost 666; mass 50; profit 50.0%
Rubber cost 2850; mass 850; profit Nada
Silicon cost 2200; mass 2329; profit 29.5%
Silver cost 13500; mass 10500; profit 6.7%
Synthetics cost 6275; mass 5400; profit Nada
Textiles cost 2800; mass 650; profit 25%
Titanium cost 10500; mass 4540; profit 6.7%
Uranium cost 50500; mass 18950; profit 6.9%
Vanadium cost 20000; mass 5800; profit 9.5%
Water cost 1500; mass 1000; profit 28.7%
Xenon cost 2600; mass 5897; profit 5.8%
Zinc HAHAHA I'M STILL NOT TELLING HAHAHAA


Last edited by MajorFreak on Tue Jan 21, 2003 11:27 am; edited 2 times in total
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MajorFreak
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PostPosted: Tue Apr 30, 2002 10:14 am    Post subject: Reply with quote

STRATEGIC COMMODS [reference0043]
=====================
I get the rationalization, sorta, for allowing depots to produce barium and silicon. (neutral station sectors are EMPTY. not even a rinky dink planet in the bitmap background; course, there's no damned planets in the background to give *IC* justification, but the fact we haven't rioted about that is just cause we know they'll code in the planets EVENTUALLY)
    ALL powerplants, Engines, Lasers (including MiningLaz) & Missiles need silicon+phosphorous somewhere along their production cycle (plus, all radars need Silicon via RF transceivers via Electronics)

    So this isn't a TOTAL nerf to strategic control of logistics. (if they nerf phosphorus to depots too, pvp/cargoscanning player control of the economy will be seriously hampered without massive bounties)

    though one never really sees a deficiency unless there both low tow haulage AND high gear turnover (read: total war)
Quote:
Silicon production at GBS and KH <- purely relic stations. This makes it difficult to fetch in the face of opposition that are too cowardly to get a bty for ripping transports.
~baadf00d
Quote:
Well, that brings up the issue of PvP rules of JG. Doesn't it? Let's hope ND can code in SquadWarfare & CargoScanners so there IS the potential for high gear turnover and risky tow haulage. (albeit with a bit of a nerf to non-bounty blockading)
    although i do hope CargoScanners are coded just as a simple scan, nothing fancy like giving someone a bounty/HG status
~Muffy
open up the four Neutral stations and figure out a few simple concepts.
LL (barium, phosp, carbon)
EE (copper, phosp)
GBS (copper, silicon)
KH (barium, silicon)
  1. Barium
  2. Carbon
  3. Copper
  4. Phosphorus
  5. Silicon
Then you wander over to Timski's Widget site: http://widget.qbld.net/ and look up the usage section, then you pick the COMMODITY FIRST, then pick solrain core and just scroll your way down the list. lather, rinse, repeat for all 4 commods...pretty soon you realize that the neutral stations control
  1. missile production, and explosives (read: ammo)
  2. Synthetics (all missiles, fiberoptics {lasers and shields}, straker/cobra, and rubber {all capacitors}) & Prosthetics (f*ck all)
  3. MachinedParts (Oct & Sol Shields, ConMats {f*ck all}), Octavian & Quantar Engines, FeatherFires, Duelist, Serializer/Nova1, Electronics & RAM
  4. Fuel Cells (all Missiles & all PPs), GravComps (all engines & all mining lasers), Serializer/Nova1, FlashFires
  5. FiberOptics, FuelCells, Synthetics, GravComps, Optics (modx mostly), CPUs, Electronics (all radars) & RAM (exotic stuff for all three and a few missiles)
ALL powerplants, Engines, Lasers (including MiningLaz) & Missiles need silicon+phosphorous somewhere along their production cycle (plus, all radars need Si via RF transceivers via Electronics; and Capacitors need Si via Synthetics via Rubber)


Last edited by MajorFreak on Wed Oct 09, 2002 12:25 pm; edited 1 time in total
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Rainy13
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Joined: 03 Oct 2001
Posts: 374
Location: Sunny Florida

PostPosted: Tue Apr 30, 2002 3:28 pm    Post subject: Reply with quote

Goodness! So... I guess we should haul a lot of silicon and phosphorous, eh?
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MajorFreak
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PostPosted: Tue Apr 30, 2002 7:47 pm    Post subject: Reply with quote

i dunno. we're not into supplying a current server-wide faction war, now are we? (ie. It's a matter of scale. atm, the "criticality" of those commods is next to the important of mining common to boost station production)
    you get my drift. I wish otherwise, but this ain't Homeworld2
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BaadF00d
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Joined: 01 Feb 2002
Posts: 273

PostPosted: Fri May 03, 2002 3:06 pm    Post subject: Reply with quote

Hahah - I *finally* figured out what you were ranting about. Unless one has actually read (EDIT:url corrected) its a little unobvious to someone that hasnt checked a market tracker in a while - exactly what youre on about...

[ This Message was edited by: MajorFreak on 2002-05-04 01:24 ]
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timski
EU Advisor
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Joined: 21 Jul 2002
Posts: 17

PostPosted: Sun Jul 21, 2002 9:58 pm    Post subject: Reply with quote

Nothing better to do, so here's an update on the profit/mass/etc calculations. Data is for EU, but it should be applicable to US - from what I can tell the changes to profit margin have hardly changed since the end of US beta - the margin on certain base raw materials has gone up slightly.

On strategic commods, drifting a bit, but still interesting if you're into this sort of stuff - Building the Perfect Phoon - production dependencies for Quantar fighter equipment.

More gubbins in the pipeline on 'the economy' :eyespin: (yeah, I started playing again and discovered nobody had written anything down at all, perhaps because nobody including me fully understands, ho hum).
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BaadF00d
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Joined: 01 Feb 2002
Posts: 273

PostPosted: Mon Dec 02, 2002 10:09 pm    Post subject: Jumpgate Ideal Prices & Profit Margins:- Reply with quote

Ok, the general equation for determining the "ideal" price of a commodity - or piece of equipment is:

ideal_price = base_price + bias + base_price * markup * (2000 - min(2000, stock_level) ) / 2000

given the base_price, stock level of the commodity.
The markup and bias are determined by - if Jumpgate determines the station is a producer (It makes the commodity or equipment) - consumer (uses up the commodity in production or some other process) or is neutral (neither consumes nor produces the commodity).

Code:

           markup   bias
producer    .03       0
neutral     .05     200
consumer    .07     500


For example, here are the min and max prices that can be expected at various stations for the Matter Converter, and the Carbon commodities:

Code:

           Matter Converters      Carbon
           min price  max price   min price  max price
Producer      600,000   618,000       1,900      1,957
neutral       600,200   630,200       2,100      2,195
Consumer      600,500   642,500       2,400      2,533
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BaadF00d
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Posts: 273

PostPosted: Tue Jan 21, 2003 11:09 am    Post subject: Reply with quote

This table shows the commodity index price, maxx, max price difference when shipping from producer to consumer, max price at producer, storage and consumer stations, and maximum theoretical per item %.

Code:

Commod  Index Price    Mass  Markup  Consume    Store  Produce   Profit%
Alumin        2000    2702     640     2640     2300     2060    32.00%
Ammunit      60000    8000    4700    64700    63200    61800     7.83%
Antimony     25000    6684    2250    27250    26450    25750     9.00%
Armor        21700    8200    2019    23719    22985    22351     9.30%
Barium        1100    3510     577     1677     1355     1133    52.45%
Boron         2500    2340     675     3175     2825     2575    27.00%
CPUs        350000     650   25000   375000   367700   360500     7.14%
Carbon        1900    2620     633     2533     2195     1957    33.32%
Cesium        4700    1873     829     5529     5135     4841    17.64%
Chemicals     8000     650    1060     9060     8600     8240    13.25%
Chromium      2450    7190     672     3122     2773     2524    27.41%
Cobalt        2500    8900     675     3175     2825     2575    27.00%
Composite    72000    1800    5540    77540    75800    74160     7.69%
Biomass      15000     100    1550    16550    15950    15450    10.33%
ConMats       9500     650    1165    10665    10175     9785    12.26%
Copper        8500    8960    1095     9595     9125     8755    12.88%
Electron     92000     650    6940    98940    96800    94760     7.54%
Erbium       20000    8795    1900    21900    21200    20600     9.50%
Explosive    87000   93211    6590    93590    91550    89610     7.57%
FiberOpts    31600     670    2712    34312    33380    32548     8.58%
FuelCells    10000     650    1200    11200    10700    10300    12.00%
Gallium      10000    5907    1200    11200    10700    10300    12.00%
Germanium    22000    5323    2040    24040    23300    22660     9.27%
Gold         20000   19320    1900    21900    21200    20600     9.50%
Grain         2200     930     654     2854     2510     2266    29.73%
GravComps   300000    3600   21500   321500   315200   309000     7.17%
Helium        1700     892     619     2319     1985     1751    36.41%
Indium       12000    7310    1340    13340    12800    12360    11.17%
Iridium      15000   22500    1550    16550    15950    15450    10.33%
Iron          1400    7860     598     1998     1670     1442    42.71%
LaserComp   114000    1300    8480   122480   119900   117420     7.44%
Lithium      10000     530    1200    11200    10700    10300    12.00%
Lumber        3500      90     745     4245     3875     3605    21.29%
Machined     17500    3800    1725    19225    18575    18025     9.86%
Magnesium     1750    1738     623     2373     2038     1803    35.57%
Magnetics   147300    1780   10811   158111   154865   151719     7.34%
ManuFoods     2000     450     640     2640     2300     2060    32.00%
Matters     600000    2400   42500   642500   630200   618000     7.08%
Medicals      2500     650     675     3175     2825     2575    27.00%
Molydeben     3000   10220     710     3710     3350     3090    23.67%
Nitrogen      1315    1250     592     1907     1581     1354    45.02%
OctaviaLt     5450    1200     882     6332     5923     5614    16.17%
Optics       24000    1700    2180    26180    25400    24720     9.08%
Organics      6000     450     920     6920     6500     6180    15.33%
Palladium    35000   12020    2950    37950    36950    36050     8.43%
Phosphor      2000    1820     640     2640     2300     2060    32.00%
Platinum     22000   21450    2040    24040    23300    22660     9.27%
Plutonium    30000   19840    2600    32600    31700    30900     8.67%
Prosthe     400000     650   28500   428500   420200   412000     7.13%
Proximity    94000    1800    7080   101080    98900    96820     7.53%
QuanusIce     5000    1200     850     5850     5450     5150    17.00%
RAM         166000     650   12120   178120   174500   170980     7.30%
RF Trans     54000     710    4280    58280    56900    55620     7.93%
Radium       80000    5000    6100    86100    84200    82400     7.63%
Rubber        2200     850     654     2854     2510     2266    29.73%
Silicon       2200    2329     654     2854     2510     2266    29.73%
Silver       13000   10500    1410    14410    13850    13390    10.85%
Solrain       5000    1200     850     5850     5450     5150    17.00%
Syntheti      5400    5400     878     6278     5870     5562    16.26%
Textiles      2800     650     696     3496     3140     2884    24.86%
Titanium     10000    4540    1200    11200    10700    10300    12.00%
Uranium      50000   18950    4000    54000    52700    51500     8.00%
Vanadium     20000    5800    1900    21900    21200    20600     9.50%
Water         1500    1000     605     2105     1775     1545    40.33%
Xenon         2100    5897     647     2747     2405     2163    30.81%
Zinc          1200    7130     584     1784     1460     1236    48.67%
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MajorFreak
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PostPosted: Tue Jan 21, 2003 11:29 am    Post subject: Reply with quote

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MajorFreak
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PostPosted: Fri Feb 07, 2003 10:25 am    Post subject: Reply with quote

Corporate Source Material
hopefully we can get BaadF00d to do a similar price index for gear as well. *g*
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