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Basic scan & Scan Probes

 
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Heretic
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Joined: 09 Feb 2002
Posts: 473
Location: Tripoint

PostPosted: Sun Jan 16, 2005 10:43 pm    Post subject: Basic scan & Scan Probes Reply with quote

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=132840

best Probe guide out there. even explains the workarounds for the bugs coffee


Last edited by Heretic on Thu May 12, 2005 10:38 am; edited 1 time in total
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PostPosted: Sat Feb 26, 2005 4:12 am    Post subject: Re: Scan Probes? Reply with quote

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=155605
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PostPosted: Sat Apr 30, 2005 10:24 am    Post subject: Reply with quote

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=155693
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Heretic
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PostPosted: Sat Apr 30, 2005 11:28 am    Post subject: Reply with quote

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=172546
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Heretic
Chief WO4
Chief WO4


Joined: 09 Feb 2002
Posts: 473
Location: Tripoint

PostPosted: Thu May 12, 2005 10:40 am    Post subject: Reply with quote

Basic Scanning (system - nonprobe)
Ben Derindar wrote:
The system scanner is one of those things that isn't actually as complicated as it looks - the hardest part is in trying to explain it.

Hmmm... Ctrl-F11 is the shortcut to toggle its (dis)appearance, I'll assume you've figured that much out already?

The tactics vary only slightly depending on the specifics of the situation, but let's say you're looking for some sort of abandoned ruins in an Empire system, or some other unique point of interest (POI).

The system scanner has two settings you can apply to it, one being the maximum distance of the scan (a number in kilometres), and the other representing the width of the arc of the scan (measured in degrees, up to 360).

To get the widest possible scan, enter a ridiculous number of digits into the first field, set your direction to 360 and hit Scan. The range figure will default back to the highest possible number (around 2.14 billion km IIRC?), and after a moment, you'll be returned with a list of every single object in the system within that distance from you, in any direction.

So you've got your ruins somewhere on the list, now you just have to narrow it down. This is just a matter or trial and error, reducing the range and/or direction a bit at a time and scanning again.

If you reduce the range to the point where you no longer see the POI on your scan, then you know it's at least that far away from where you are, so just up the figure a little again until it returns, and you'll have a good idea of the distance between you and your object.

Direction is a little more confusing, but the key point to try and get across is that the arc is NOT taken from the direction your ship is facing, but instead from the direction of your game view. You may have your object appearing on a 30 degree scan but your ship is off pointing to the right - it doesn't matter. What does matter is where your camera view is facing instead.

So, say you've narrowed your object down to a range of 400 million km within 15 degrees. See what else is on your list of scan results. There might be a planet and a few moons there as well. If there is a planet there, you should also notice a planet in the distance near the centre of your camera view - this should be the same planet. You might get closer by warping to that planet or one of the moons and resume scanning from there.

You might find yourself repeating this process a few times over before you finally reach the nearest warpable object from which you can conduct scans. This can take a lot of time - anything from a few minutes to several.

Eventually you might have the object narrowed down to 15 million km at 5 degrees, and it's the only thing coming back in your scan results. At this point, you can either use probes or employ a process that some call "bookwarping", ie making bookmarks in space while in warp from one nearby position to another, effectively creating an inline "safespot" that you can then warp back to and try scanning again from.

There's an explorer's guide over on eve-i.com which, while very out of date due to the fact that the scanning system was reworked with the Exodus patch, may also be of interest. Basically, the "name scanner" it describes has now been sort of incorporated into the overview, while the old "range" and "direction" scanners were merged into the system we use today.

Hope something out of all that makes sense, anyway.
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Heretic
Chief WO4
Chief WO4


Joined: 09 Feb 2002
Posts: 473
Location: Tripoint

PostPosted: Sun Aug 20, 2006 7:31 pm    Post subject: Reply with quote

Quote:
As a special service, my overview and scanner videos. Understand that this is raw footage, not scripted and essentially done in one take (although I redid them to add some stuff) and yes I was a bit tired.

overview, view first

scanner



You're best off downloading them btw, to save some bandwith
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