 |
UMEC United Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch
|
View previous topic :: View next topic |
Author |
Message |
MajorFreak Guest
|
Posted: Wed Dec 12, 2001 2:41 am Post subject: Sam Penguin speaks (re: piracy & storyline) |
|
|
PJG article wrote: |
From the 'Netdevil' department, posted by Lothar on 2001-12-11 20:58:15 (adjusted).
SamPenguin has posted a question about piracy on the 3DO Message Board:
"Obviously, we have talked a lot in the past about pirates, and ND has a lot of ideas on how we will really start developing that role. But, I´d like to hear some suggestions on what everyone thinks is a legitimate pirate scenario that is fun for both sides, from a player´s perspective. I´ll start you off with some ideas:
- Should shields and armor levels affect a pirate´s ability to plunder?
- What about velocity? Should there be some way of forcing another ship to a stop, EMPish maybe?
- How much stuff should a pirate be able to take, and how quickly? Is there any risk associated?
- What about faction hits? Registry settings?"
It´s time to voice your opinion on how piracy should work in the game.
|
|
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|