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Missiles 101

 
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MuffyBot™
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PostPosted: Fri Aug 12, 2005 1:13 am    Post subject: Missiles 101 Reply with quote

Pagefault wrote:
First u must gain a basic understanding, what the attributes mean, like explosion velocity bonus.

The ammount of damage, that a missile does, depends on several factors:

- Base Damage of the missile (quite easy)

- Speed of the target, relative to the explosion velocity of the missile.
e.g.: target is flying 2000m/s, your missile has an explosion velocity of 1000m/s. In this case your damage will be scaled down by some formula (not sure any1 already figured the actual math), but it will do far less then max (basic) damage.

- Signature size of the target, relative to the explosion radius
If the sig radius of the target (frigates have about 30-50 m) is smaller then the explosion radius of your missile, your damage will again be scaled down.

Now that u know, the target navigation prediction skill will increase the explosion velocity of all your missiles by 10% per skill level, i.e. the light missile, that origianlly had 1000m/s got 1100m/s when u trained that skill to lvl1 and you will suffer no penalties when shooting at a target that is flying less then 1100m/s. of course the penalty will also be reduced, when shooting at a target which is flying 1200m/s, because your 1100m/s is better then the original 1000m/s. This skill won't have any effect, when u shoot at targets with lower speed then the base explosion velocity of your missile.

Hope that helped, i know its not easy... but be happy, turret's math is even worse.
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MuffyBot™
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PostPosted: Fri Aug 12, 2005 1:28 am    Post subject: Reply with quote

Max Range = 18.75*(1+0.1*b)*(1+0.1*p)

where b=your bombardment skill lvl and p=your projection skill level
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