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Buildings other than dockable stations

 
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MajorFreak
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PostPosted: Sun Jan 19, 2003 4:24 pm    Post subject: Buildings other than dockable stations Reply with quote

EU Server; MightyGames
Tool sheds? kinda scruffy looking, but i'll get around to fleshing this thread out later.


Last edited by MajorFreak on Tue Mar 25, 2003 7:47 pm; edited 1 time in total
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timski
EU Advisor
EU Advisor


Joined: 21 Jul 2002
Posts: 17

PostPosted: Sun Jan 19, 2003 11:17 pm    Post subject: Reply with quote

In the meantime (by all means delete this post when you are ready Muffy):

JOSSH Buildings

EU Buildings (German text, but the lists can be understood without reading German)

There was a similar US list on JG Center, but I'm having difficulty finding it - I'm sure Muffy has it somewhere :) .
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MajorFreak
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PostPosted: Tue Mar 25, 2003 7:45 pm    Post subject: Reply with quote

US server; ThemisGroup/NetDevil
Doc7 wrote:
Custom Producer List
Does someone have a list of what custom producers are where, and what commods they require? Thanks


stupidly ancient thread: 12-06-2001; 3DO forums
another less stupidly old thread: 03-11-2002
really cool suggestions thread: 10-21-2002
Blather about recent biomass event: 01-08-2003
latest post EP2 thread: 03-23-2003

This list is pretty sloppy until someone clears it up. la la
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MajorFreak
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PostPosted: Wed Apr 02, 2003 9:53 am    Post subject: Reply with quote

US SERVER
Grinder wrote:
OCTAVIAN SPACE

- Octavian Core -
Tooling center
3 Naval Yard (Raptor, Simurgh, Griffin)
Nano Assembler (Laser Components c131100/per)
Custom Producer (Centerfuge 5: Indium, Uranium, Fuel Cells, MC - no fee/refund)
Custom Producer (Sentinel: Germanium, Silver, RF - c14250 refund)
- Outpost Station -
3 Naval Yards (Hawk; Chiropteran; Griffin)
Custom Producer (Octavian Light: Water, Grain - no fee/refund)
Custom Producer (Mauls: Conflux Biomass, Electronics, Fuel Cells, Synthetics)
- Great Pillars -
1 Naval Yard (Peregrine)
Science Factory (Duelist: Copper, Gallium, Electronics - no fee/refund)
- Octavius Depot -
Custom Producer (RB-4: Molybdenum, Nitrogen, PC-UC12)
- Octavian Shore -
Subspace Tranceiver

QUANTAR SPACE

- Quantar Core -
Tooling Center
3 Naval Yard (Tornado, ?, ?)
Custom Producer (Ivy: Germanium, Silver, RF - c14250 refund)
Custom Producer (Glaive: Conflux Biomass, Electronics, Fuel Cells, Synthetics)
- Corridor -
3 Naval Yards (Simoon; Whirlwind; Squall)
Science Factory (Abattis: Germanium, Gold, Magnetics - c162851 refund)
- Tripoint -
1 Naval Yard (Tempest)
Nano Assembler (Fiber Optics c36340/per)
- Callow Passage -
Subspace Tranceiver

SOLRAIN SPACE

- Solrain Core -
Tooling Center
3 Naval Yard (Barracuda, Quarrier, Vedette)
Custom Producer (Echo: Germanium, Silver, RF - c14250 refund)
Custom Producer (RB-1: Matter Converters, Magnetics, PC-UC4)
Custom Producer (RB-2: Matter Converters, Magnetics, PC-UC8 )
Custom Producer (RB-3: Matter Converters, Magnetics, PC-UC9)
- Wake Station -
2 Naval Yards (Invader; Vedette)
Custom Producer (Laser Components: Gallium, Helium, Xenon, Nitrogen)
Custom Producer (RB-4: Molybdenum, Nitrogen, PC-UC12)
Custom Producer (Sabre: Conflux Biomass, Electronics, Fuel Cells, Synthetics)
- Cornea Station -
2 Naval Yards (Quicksilver; Phaeton)
Nano Assembler (Grav comps c345000/per)
Science Factory (Proxy Fuses: Explosives, Machined Parts, RF transceivers - c50401 refund)
Refuel Station
-The Narrow Cannal -
Subspace Tranceiver

HYPERIAL SPACE

- Hyperial -
Tooling Center
Custom Producer (Insight: Chemicals, Optics, RF transceivers - c0 refund)
Custom Producer (Conflux Biomass: Ice, Water - c0 refund)
- T&P Sector -
Ore Depot
- The Main Gate Sector -
Ore Depot

AMANANTH SPACE

- Amananth -
Tooling Center
Science Factory (Displacer: Cobalt, Composites, RF transceivers - c0 refund)
- Aman Gate Sector -
Refuel Station

UNREGULATED SPACE

- Zealots Refuge Sector -
Refuel Station
- Diluted Reaches Sector -
Repair Station



Based on the "Production Centers" list by Muffy.
Expanded, updated and re-organized by Grinder.

Feel free to IM me updates or corrections.


a number of buildings were destroyed by conflux...i liked that refuel in aman gate. i suppose there's lots of POS around over there. *shrug*
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MajorFreak
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PostPosted: Sun May 25, 2003 4:54 pm    Post subject: Reply with quote

funny what happens when i lurk for less than 5 minutes at MG forums...found this:

EU server pre-EP2 building list (direct link)
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MajorFreak
Guest





PostPosted: Fri Jun 27, 2003 6:43 pm    Post subject: Reply with quote

EU SERVER
_Nellie wrote:
Okies, I think this is pretty much a complete list (excluding subspace transceivers) of the structures out and about in Reg space (though I do seem to recall a PoS hanger CP that I didnt spot on my travels).

Stage II is to complete the testing of the Custom Producers and Science factories to see just which ones work. If you do know for sure that a CP/SF listed here works, please let me know and I will update the list. Anyone that fancies testing a CP could do me a favour and do the following.

1) Take the ingredients needed for ONE item to the CP/SF in question
2) before using the CP in question take a /credits
3) If it works, take another /credits, either note the difference or mail me the screenshots.
4) If it doesnt work by flying directly to the CP from where-ever, dock at the station and then try again and see if it works this time.

If you know for sure that there is a structure in REG space that I have missed please let me know. If it is deep space, let me know the rotacol co-ords if possible.

Custom Producers
Code:

Sector             Produces          Ingredients                                       Status
--------------------------------------------------------------------------------------------
Hyperial           Insight           Chemicals, Optics, RF transceivers                unknown
Hyperial           Deepol            Lithium, Magnesium, Chemicals, Magnetics, Gravs   not working
Octavius Core      Hellrazor         RAM, CPU, Elecs, Fuel Cells, Explosives           unknown
Octavius Depot     Centrifuge MK V   Indium Uranium, Fuel Cells, Matcons               not working
Octavius Depot     Maul              Biomass, Elecs, Fuel Cells, Synthetics            unknown
Oct Great Pillars  Sentinel          Germanium, Silver, RF Trans                       unknown
Quantar Core       Machined Parts    Chromium, Copper, Iron, Vanadium, Zinc            working
Quantar Corridor   Ivy               Germanium, Silver, RF Transceivers                unknown
Quantar Depot      Glaive            Biomass, electronics, fuelcells, synthetics       unknown
Solrain Core       Const. Materials  Aluminium Titanium, lumber, Machined Parts        unknown*
Solrain Core       Echo              Silver, Germanium, RF Transceivers                unknown
Solrain Cornea     Echo              Silver, RF Transceivers                           unknown
Solrain Depot      Sabre             Biomass, elecs, fuel cells, synthetics            unknown
Solrain Wake       Proximity Fuses   Explosives, machined parts, RF trans              working

Naval Yards
Code:

Sector
------
Amananth
Octavius Core
Octavius Core
Octavius Core
Octavius Great Pillars
Octavius Great Pillars
Octavius Great Pillars
Octavius Outpost
Quantar Core
Quantar Core
Quantar Core
Quantar Core
Quantar Corridor
Quantar Corridor
Quantar Corridor
Quantar Tri-Point
Quantar Tri-Point
Solrain Core
Solrain Core
Solrain Core
Solrain Core
Solrain Core
Solrain Cornea
Solrain Cornea
Solrain Wake


Ore Depots

Code:

Sector
--------
Amananth
Great Venure Belt
Inner Lighthouse
Quantar Gate
Solrain Core
Solrain Cornea
Solrain Wake
Solrain Wake


Science Factories
Code:

Sector              Produces           Ingredients                                 Status
-------------------------------------------------------------------------------------------
Amananth            Displacer           Cobalt, Composites, RF TRansceivers        unknown*+
Hyperial            Const. Materials    Aluminium Titanium Lumber Machined Parts   unknown
Octavius Depot      Centrifuge Mk V     None listed                                not working
Oct Great Pillars   Duellist            Copper, Germanium, Elecs                   working
Quantar Corridor    Abbatis             Germanium, Gold, Magnetics                 unknown



Misc Structures
Code:

Sector             Structure                 Status
-----------------------------------------------------------
Dark Gateway       Armoury                 unknown#
Great Venure Belt  Antimony Nano Assembler working
Great Venure Belt  Chromium Nano Assembler working
Quantar Core       Tooling Centre          n/a
Primus Point       Repair Station          unknown#
Quantar Gate       Refuel                  not working#
Quantar Gate       Armoury                 working#

* Did work pre-EPII, not tested since.
+ In order to work, was necessary to dock at station first.
# Beacon in sector must be flipped to your faction colour
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timski
EU Advisor
EU Advisor


Joined: 21 Jul 2002
Posts: 17

PostPosted: Sat Sep 27, 2003 5:09 pm    Post subject: Reply with quote

Apparent formula for determining money transfers from Custom Producers and Science Factories (post v1.0077) =

(Sum of the Base Price of 1 of each component commodity) - (Base Price of item produced * 115%)

Example:

Thorn is made from:

+ Laser Components @ 114000c base price
+ Optics @ 24000c base price
+ Xenon @ 2100c base price

= Sum of base prices = 140100c

Thorn base price = 161000c

Thorn base price * 115% = 161000c * 115% = 188150c

CP/SF price = Sum of base price of components - (Base Price of Thorn * 115%) = 140100c - 185150c = -45050c
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Heretic
Chief WO4
Chief WO4


Joined: 09 Feb 2002
Posts: 473
Location: Tripoint

PostPosted: Wed Jan 21, 2004 10:14 am    Post subject: Reply with quote

latest US server list:
http://forums.jossh.com/showthread.php?&threadid=20856
looks like alot of that needs updating...i'd stay tuned to that thread or input if possible...damn, there was so much left in my "to do" list when i quit.
moo
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