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Pirate Patch

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PostPosted: Sat Jul 19, 2003 8:17 pm    Post subject: Pirate Patch Reply with quote

-Eliminated possibility that a special Transport mission cargo item can be stolen using a Burglar.
-Adjusted insurance payouts for pilots wearing Pirate tags killed by a Trap to make Pirate tags more favorable in this situation. Pirates will now receive insurance for their equipped-equipment only.

Thumbs up for both counts. One could say that it's a violation of OOC & IC for both, but i don't. why? Well, what it boils down to is that the concept of OOC/IC is about a game. It's all about 'willing suspension of disbelief' - anything that detracts from the enjoyment of such a game, the participants in that game are WILLING to suspend their disbelief.

That's the whole point, and the reason we have OOC/IC (a priori)
    as for the specifics?
  • Well, for the transport mission we can say that TRI anti-piracy tech is just one step behind the SOTA of the piracy hacker innovations (just like the RIAA against music piracy, irl)...they can secure very few things of important to them. but, on the whole, there's probably nothing they'll be able to do to prevent the valuable commods from being burgled
  • for the insurance? Well, let's assume that legitimate civilian/honorguard insurance actually costs us money, but it's a hidden cost (just like why we don't see system suns, see who's helping inject those commods into market) - extrapolate that to piracy tags and the costs for paying a secret banking organization for insurance makes sense (hell, it's not like pirate funds are frozen right? why is that?)
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