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Freelancer reporters (pun intended)
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MajorFreak
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PostPosted: Fri Mar 07, 2003 1:33 am    Post subject: Reply with quote

hm And here i thought you were a marketting rep for a Fudge factory.
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MajorFreak
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PostPosted: Sat Mar 08, 2003 5:57 pm    Post subject: Reply with quote

Scharmers wrote:
Freelancer - Something it does absolutely RIGHT......player information.

I *LOVE* how you know what other ships and bases are up to. This is the first big "sandbox" game (which includes Hardwar, Terminus, and even Morrowind) that really provides you with a LOT of information on the goings-on around you.

To use an example, let's use Terminus. Terminus, despite its ugly graphics and somewhat suspect newtonian flight model, was a pretty good representation of a small, working dynamic universe. However, much of what went on in the universe was a mystery -- ships would be flying around, combats would be occuring, and the player would effectively be isolated from all of this because of the dearth of information. Because of this lack of information, the ships (and NPC) pilots may have just as well be randomly generated, ala BC3k. This isolation was enough to turn me off from the game.

Morrowind is much the same way. There's a ton of NPCs out there, but they have no sense of purpose or agenda. That adds to the sense of disconnection and isolation. (Modders have addressed this issue in many way, particularly with companions, but there still isn't the feeling of a "living world").

Hardwar did an excellent job with its dynamic economy, and comes close to Freelancer with world interactivity.

Freelancer doesn't have the complex dynamic model that Terminus has, but DAMN is it a kick in the pants to hear the NPC ships interacting -- trade manifests and locations, police requests, and the like. There's a great "feel" to Freelancer's universe, even if the economy is not dynamic.

Anybody else think that this is the best part of Freelancer?

I guess the question boils down to: "Why, after all of this time, can't anyone get it right:"

- Privateer freedom juxtaposed with a great big story;
- Dynamic economy ala Hardwar;
- Persistent universe ala Terminus (yes, once an NPC ship was created it stuck around in the universe and you could meet up with it much later...if it hadn't been destroyed by then);
- Player-centralized (if unrealistic) information per Freelancer;
- Modern day graphics engine;
- Decent cause-effect political/caste system (Privateer, et al).
Mystery Guest wrote:
Egosoft are attempting to do all of that with X2: The Threat. Of course how successfully they pull it off remains to be seen... They already did the persistant universe and dynamic economy parts very well in the previous games in the series; the aim with X2 is to bring the rest of that stuff in your list up to the same level.

Oh, and being a part of their developer network I can also tell you that the generated missions will have a heck of a lot more variety than Freelancer's... In fact they even got the community involved with creating missions for it.
scharmers wrote:
X:BTF and X-T were simply, to me, another example of a long series of space-sims that come so damn close, yet have critical flaws. In both of those games, I felt a)that combat sucked, and b)the time-to-fun ratio was just too high. Granted, they did have a superb economics model and a great persistent universe, but the game (talking about X-T here) was JUST a big sandbox. Now, I have an imagination, but I don't expect to make EVERYTHING up as I go along in games. As for the whole scripting thing that X-T provided (for people to make their own missions), that turned out to be a bust in the end...nobody wrote missions. Having said all that, I am looking forward to X:2.
Charybdis wrote:
Best attempt I've seen at an episodic game (as in Internet distributed) was Halcyon Sun. This is not the screaming praise that it may sound - it was a mediocre game at best, and it was rarely that good. The first episode involved watching almost half an hour of cinematics and the space combat was pantaloons. Not a classic by any stretch of the imagination.

However, it got a lot of the basic ideas right - easily reusable figures, highly compressed voices (but still including them) and a very Wing Commander esque focus on the characters rather than just the Mission of the Week. They had a certain character that I've missed ever since X-Wing and Freelancer decided that you were the only person in the entire war worth concentrating on and that your relationship with your wingman should never go beyond you calling him Alpha-2. Which I hate. I want the likes of Angel, Paladin, Jazz, Maniac and the rest of it to add life and a story beyond just sweeping a few points and being told 'Well Done'.

It'd be interesting to see it done properly. For my money, it could be like...well, let's take Sam and Max as an example. Instead of one massive story, split into chapters, each month you could return for a brand new mini-adventure. With decent models and clever asset reuse (cell shading for instance would let them get away with much, much lower complexity art), it would probably be possible to do that. Like the TV show, rather than a novel.

Alternatively, I remember tuning in weekly for You Don't Know Jack: The NetGame. I want that back - best quiz show on the PC, bar none.

I'd say the big problem with it is a simple one - who actually finishes games? I do, I'm sure you do, and likewise for the hardcore market, but I see the average gamer simply moving on after a while. Your game has to be absolutely, jaw-droppingly stunning and addictive in the single-player mode AND carry on the same level of quality in the online updates to keep people interested (The Sims being the obvious exception to the rule, but discountable if we're talking plot and more direct episodic finishes).

And even then, it's only a maybe. If you build your game around that concept only to have it tank, you get to make a choice between either supporting it out of your own pocket to retain honour, or waving your hands in the air and saying "That's all folks!". You're also competing with any free stuff that other companies release, like Epic's BonusPacks, and probably fighting with your own users - who are likely to be the only ones really checking the site to see the updates, about why you're not handing out your work for free.

I'd rather see people chasing the episodic model from the off, and effectively taking chances a bit more. If you're focusing on story, puzzles and the like, you can re-use the same engine and to a large extent get away with lower quality art assets simply because of the much, much lower standards that people hold to online stuff. You can use this leap to start putting together smaller scale games than the overblown epics that everyone feels honour bound to make at the moment, without having to risk the entire company on a particular title failing. A string of them would wipe you out, but that's true of anything - at least there'd be a chance to acquire a fan-base in the course of one story and then build from it with the future ones.

A big thing would be to avoid the gargantuan stories to begin with, and instead tell a more basic story in, say, six parts. That's doable, you can plan in advance and know roughly how taxing it's going to be, and the smaller timescale should stop users from panicking that the story won't be finished.

There are two big differences with EQ - that it's an insane time-sink of a game, and the bajillion-zillion versions of it that are already coming out. An episodic game would need is a hook right now, not the possibility of one some three months down the line. Someone will subscribe for a 'play any time' game and dip in and out until they get bored or addicted, but they're not going to keep plonking down cash for Spend-Two-Hours-Clubbing-Monsters-Like-Seals every month.
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MajorFreak
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PostPosted: Mon Mar 10, 2003 10:57 am    Post subject: Reply with quote

i played Freespace2 demo just now and remembered why i couldn't stand the game: no newtonian-like flight engine. Simply a "horrible" wooden feeling like i was some lousy actor hamming up their lines.

Freelancer's best feature so far, i believe, is the unique external view has the same user interface as cockpit view. (which privateer, freespace, jumpgate, etc don't provide because of the "HUD"-centric interfaces would have made for a different "feel")
    anyways, that's my call
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MajorFreak
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PostPosted: Tue Mar 11, 2003 9:12 am    Post subject: Reply with quote

USENET wrote:
to those who say they are hating the flight model, i recommend you try
this out... just head into combat, hit Z, and use your AB in tiny
spurts (seriously, like "tap... tap... tap...") and see if it makes it
at least more interesting for you...
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MajorFreak
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PostPosted: Sun Mar 16, 2003 3:16 pm    Post subject: Reply with quote

USENET wrote:
If you go the heavy fighter route, there appears to be a regular progression (probably the same for light fighters). As you said, the heavy fighter of each government-type faction is available on its battleships. Save your money and at level two, go to a Liberty battleship and buy a Defender. Next, at level 8, pick up a Bretonian Crusader. Then, at level 13, a Bounty Hunter Barracuda (Kyushu, New Tokyo, and Curacao [Cortez]) or, alternatively, a Kusari Dragon. When you reach level 16, the Anubis will be made available to you dirt cheat by the Order. I used it to painlessly finish the story-line. It's a good, all-around ship and quite competitive for post-plot adventuring. I finished the plot at level 22 so I kept the Anubis til I reached level 26 and traded it for a Hammerhead (Freistadt Base [Omega 7]), which I traded for a Sabre (Outcasts on Malta [Omicron Alpha] and the Red Hessions at Vogtland Base [Dresden]) at level 30. A few minutes ago, I traded the Sabre for a Titan (Corsairs on Crete Omicron Gamma]), just to see what the Titan was like (I'd heard some negative things about it). I actually like the looks of the Titan better than the Sabre (most folks think the Titan is butt-ugly) and I don't experience any manuevering problems against AI enemies. So I guess I'll keep it for a while.
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MajorFreak
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PostPosted: Wed Mar 19, 2003 12:24 pm    Post subject: Reply with quote

USENET wrote:
This was gleaned off of the lancersreactor boards. I know I found it very useful. Factions and where to bribe:

ALG Waste Disposal
Gas Miner Naha/Sigma 13 - D4 (GMG)
Helgoland Station/Sigma 13 - D6 (ALG Waste Disposal)
Rochester Base/New York - D3 (Junkers)

Borderworld Exports
Baltimore Shipyard/New York - E3
Fort Bush/New York - E3
Freeport 1/Omega 3 - C4 (Zoners)
Freeport 6/Tau-29 - D6 (Zoners)
Freeport 9/Omicron Theta - E4 (Zoners)
Douglas Station/Omega 3 - D6 (BMM)
Manhattan/New York - D4 (Liberty Police)
Norkolk Shipyard/New York - F5
Pittsburgh/New York - F2
Rügen Station/Omega 3 - F6 (Daumann)
Shinkaku Station/Tau-29 - C5 (Samura Industries)

Bounty Hunters Guild
Ames Research Station/Kepler - D4 (Zoners)
Atka Research Station/Sigma 17 - D3 (Cryer Pharmaceuticals)
Freeport 1/Omega 3 - C4 (Zoners)
Freeport 5/Omega 41 - F5 (Zoners)
Freeport 6/Tau-29 - D6 (Zoners)
Freeport 10/Tau-37 - F4 (Zoners)
Java Station/Tau-23 - E6 (IMG)
Kurile/Sigma 17 - F5 (Samura Industries)
Luxury Liner Hawaii/Sigma 19 - E5 (Orbital Spa and Cruise)
Rügen Station/Omega 3 - F6 (Daumann)

Bundschuh
Bruchsal Base/Frankfurt - D3 (Bundschuh)
Kreuzberg Depot/New Berlin - C4 (Junkers)
Mainz Storage Facility/Frankfurt - D4 (Republican Shipping)
Planet Hamburg/Hamburg - F4 (Rheinland Federal Police)
Vogtland Base/Dresden - D3 (Red Hessian)
Yanagi Depot/Sigma 13 - C5 (Junkers)

Corsairs
Atka Research Station/Sigma 17 - D3 (Cryer Pharmaceuticals)
Cadiz Base/Omega 5 - D5 (Corsairs) !! Minenfeld !!
Freeport 1/Omega 3 - C4 (Zoners)
Freeport 5/Omega 41 - F5 (Zoners)
Freeport 9/Omicron Theta - E4 (Zoner)
Islay Base/Edinburgh - F3 (Gaians)
Leon Base/Omega 41 - D5 (Corsairs)
Helgoland Station/Sigma 13 - D6 (ALG Waste Disposal)
Luxury Liner Hawaii/Sigma 19 - E5 (Orbital Spa and Cruise)
New London/New London - D6 (Bretonia Police)
Planet Crete/Omicron Gamma - E5 (Corsairs)
Trafalgar Base/New London - C3 (Junkers)
Tripoly Shipyard/Omicron Gamma - D6 (Corsairs)
Yanagi Depot/Sigma 13 - C5 (Junkers)

Cryer Pharmaceuticals
Atka Research Station/Sigma 17 - D3 (Cryer Pharmaceuticals)
Kurile/Sigma 17 - F5 (Samura Industries)

Daumann Heavy Construction
Douglas Station/Omega 3 - D6 (BMM)
Freeport 1/Omega 3 - C4 (Zoners)
Pirna Border Station/Dresden - E6 (Rheinland Federal Police)
Rügen Station/Omega 3 - F6 (Daumann)

Deep Space Engineering
Holman Outpost/Tau-31 - E5 (IMG)
Java Station/Tau-23 - E6 (IMG)

Gaians
Islay Base/Edinburgh - F3 (Gaians)
New London/New London - D6 (Bretonia Police)
Trafalgar Base/New London - C3 (Junkers)

Gas Miners Guild
Gas Miner Naha/Sigma 13 - D4 (GMG)
Yanagi Depot/Sigma 13 - C5 (Junkers)

Gateway Shipping
Baltimore Shipyard/New York - E3
Battleship Missouri/New York - F5
Freeport 1/Omega 3 - C4 (Zoners)
Freeport 6/Tau-29 - E6 (Zoners)
Dortmund Station/New Berlin - D3 (Rheinland Federal Police)
Newark Station/New York - D4
Norfolk Shipyard/New York - F5

Golden Chrysanthemums
Cali Base/Tau-23 - F4 (Outcasts)
Leiden Base/Galileo - B3 (Lane Hackers)
Padua Base/Galileo - C6 (Liberty Rogues)

Hogosha
Leiden Base/Galileo - B3 (Lane Hackers)
Luxury Liner Hawaii/Sigma 19 - E5 (Orbital Spa and Cruise)
Padua Base/Galileo - C6 (Liberty Rogues)

Independent Miners Guild IMG
Briesen Mining Facility/Omega 7 - G5 (Daumann)
Falkland Base/Tau-37 - C6 (Independent Miners Guild)
Freeport 6/Tau-29 - F6 (Zoners)
Freeport 10/Tau-37 - F4 (Zoners)
Holman Outpost/Tau-31 - E5 (IMG)
Java Station/Tau-23 - E6 (IMG)
Tau-31 Gate Construction Site/Tau-23 - C7 (BMM)

Junkers
Battleship Missouri/New York - F5
Beaumont Base/Texas - D3 (Junkers)
Bruchsal Base/Frankfurt - D3 (Bundschuh)
Buffalo Base/New York - E7 (Liberty Rogues)
Gas Miner Naha/Sigma 13 - D4 (GMG)
Helgoland Station/Sigma 13 - D6 (ALG Waste Disposal)
Houston/Texas - F4 (Liberty Police)
Kreuzberg Depot/New Berlin - C4 (Junkers)
LPS Sugarkand/Texas - F5 (Liberty Police)
Mainz Storage Facility/Frankfurt - D4 (Republican Shipping)
Manhattan/New York - D4 (Liberty Police)
New London/New London - D6 (Bretonia Police)
Norkolk Shipyard/New York - F5
Planet Hamburg/Hamburg - F4 (Rheinland Federal Police)
Planet New Berlin/New Berlin - F5 (Rheinland Police)
Rochester Base/New York - D3 (Junkers)
Trafalgar Base/New London - C3 (Junkers)
Yanagi Depot/Sigma 13 - C5 (Junkers)

Kishiro Technologies
Ames Research Station/Kepler - D4 (Zoners)
Detroit Munitions/New York - B4
Fort Bush/New York - E3
Freeport 6/Tau-29 - D6 (Zoners)
Gas Miner Naha/Sigma 13 - D4 (GMG)
Pitsburgh/New York - F2
Shinkaku Station/Tau-29 - C5 (Samura Industries)
West Point/New York - C5
Yanagi Depot/Sigma 13 - C5 (Junkers)

Kruger Mining
Ames Research Station/Kepler - D4 (Zoners)
Beaumont Base/Texas - D3 (Junkers)
Mainz Storage Facility/Frankfurt - D4 (Republican Shipping)

Lane Hackers
Alcatraz Depot/California - F5 (Liberty Rogues)
Ames Research Station/Kepler - D4 (Zoners)
Curacao/Cortez - D3 (Liberty Rogues)
Freeport 4/Magellan - E5 (IMG)
Leiden Base/Galileo - B3 (Lane Hackers)
Mactan Base/Magellan - C4 (Lane Hackers)
Montezuma Base/Cortez - E6 (Liberty Rouges)
Padua Base/Galileo - C6 (Liberty Rogues)

Liberty Police
Rochester Base/New York - D3 (Junkers)

Liberty Rouges
Alcatraz Depot/California - F5 (Liberty Rogues)
Buffalo Base/New York - E7 (Liberty Rouges)
Curacao/Cortez - D3 (Liberty Rogues)
Freeport 4/Magellan - E5 (IMG)
Houston/Texas - F4 (Liberty Police)
Leiden Base/Galileo - B3 (Lane Hackers)
LPS Sugarkand/Texas - F5 (Liberty Police)
Mactan Base/Magellan - C4 (Lane Hackers)
Manhattan/New York - D4 (Liberty Police)
Padua Base/Galileo - C6 (Liberty Rogues)
Rochester Base/New York - D3 (Junkers)

LWB
Darmstadt Depot/Stuttgart - F4 (LWB-Base)
Kreuzberg Depot/New Berlin - C4 (Junkers)
Planet New Berlin/New Berlin - F5 (Rheinland Police)
Ronneburg Base/Omega 5 - E4 (Red Hessians) !!Minenfeld!!
Vogtland Base/Dresden - D3 (Red Hessian)

Mollys
New London/New London - D6 (Bretonia Police)
Trafalgar Base/New London - C3 (Junkers)

Orbital Spa and Cruise
Brandenburg Border Station/New Berlin - D6
Manhattan/New York - D4 (Liberty Police)

Outcasts
Alcatraz Depot/California - F5 (Liberty Rogues)
Atka Research Station/Sigma 17 - D3 (Cryer Pharmaceuticals)
Beaumont Base/Texas - D3 (Junkers)
Buffalo Base/New York - E7 (Liberty Rogues)
Cali Base/Tau-23 - F5 (Outcasts)
Curacao/Cortez - D3 (Liberty Rogues)
Freeport 4/Magellan - E5 (IMG)
Freeport 6/Tau-29 - D6 (Zoners)
Freeport 10/Tau-37 - F4 (Zoners)
Gas Miner Naha/Sigma 13 - D4 (GMG)
Helgoland Station/Sigma 13 - D6 (ALG Waste Disposal)
Houston/Texas - F4 (Liberty Police)
Islay Base/Edinburgh - F3 (Gaians)
LPS Sugarkand/Texas - F5 (Liberty Police)
Mactan Base/Magellan - C4 (Lane Hackers)
Manhattan/New York - D4 (Liberty Police)
New London/New London - D6 (Bretonia Police)
Planet Malta/Omicran Alpha - D5 (Outcasts)
Rochester Base/New York - D3 (Junkers)
Ruiz Base/Omicron Beta - E4/E5 (Outcasts)
Trafalgar Base/New London - C3 (Junkers)
Yanagi Depot/Sigma 13 - C5 (Junkers)

Red Hessian
Cadiz Base/Omega 5 - D5 (Corsairs) !! Minenfeld !!
Bruchsal Base/Frankfurt - D3 (Bundschuh)
Darmstadt Depot/Stuttgart - F4 (LWB-Base)
Freeport 1/Omega 3 - C4 (Zoners)
Freeport 5/Omega 41 - F5 (Zoners)
Freeport 9/Omicron Theta - E4 (Zoners)
Freistadt Base/Omega 7 - D5 (Independent Miners Guild)
Freital Base/Omega 11 - C4 (Red Hessian)
Kreuzberg Depot/New Berlin - C4 (Junkers)
Mainz Storage Facility/Frankfurt - D4 (Republican Shipping)
Planet Hamburg/Hamburg - F4 (Rheinland Federal Police)
Planet New Berlin/New Berlin - F5 (Rheinland Police)
Ronneburg Base/Omega 5 - E4 (Red Hessians) !!Minenfeld!!
Vogtland Base/Dresden - D3 (Red Hessian)

Rheinland Federal Police
Bautzen Station/Dresden - F4 (Kruger)
Konstanz Border Station/Stuttgart - C7 (Rheinland Federal Police)
Lübeck Border Station/Hamburg - E7
Newark Station/New York - D4
West Point/New York - C5

Republican Shipping
Douglas Station/Omega 3 - D6 (BMM)
Freeport 1/Omega 3 - C4 (Zoners)
Helgoland Station/Sigma 13 - D6 (ALG Waste Disposal)
Rügen Station/Omega 3 - F6 (Daumann)

Samura Heavy Industries
Ames Research Station/Kepler - D4 (Zoners)
Atka Research Station/Sigma 17 - D3 (Cryer Pharmaceuticals)
Battleship Nagamo/Kyushu - B5 (Kusami Naval Forces)
Freeport 6/Tau-29 - E6 (Zoners)
Gas Miner Naha/Sigma 13 - D4 (GMG)
Holman Outpost/Tau-31 - E5 (IMG)
Kurile/Sigma 17 - F5 (Samura Industries)
Leiden Base/Galileo - B3 (Lane Hackers)
Mainz Storage Facility/Frankfurt - D4 (Republican Shipping)
Shinkaku Station/Tau-29 - C5 (Samura Industries)

Synth Food
Ames Research Station/Kepler - D4 (Zoners)

Unioners
Bruchsal Base/Frankfurt - D3 (Bundschuh)
Mainz Storage Facility/Frankfurt - D4 (Republican Shipping)
Kreuzberg Depot/New Berlin - C4 (Junkers)
Planet Hamburg/Hamburg - F4 (Rheinland Federal Police)
Planet New Berlin/New Berlin - F5 (Rheinland Police)

Universal Shipping
Ames Research Station/Kepler - D4 (Zoners)
Alster Shipyard/Hamburg - F5

Xenos
Ames Research Station/Kepler - D4 (Zoners)

Zoners
Ames Research Station/Kepler - D4 (Zoners)
Atka Research Station/Sigma 17 - D3 (Cryer Pharmaceuticals)
Cadiz Base/Omega 5 - D5 (Corsairs) !! Minenfeld !!
Cali Base/Tau-23 - F5 (Outcasts)
Douglas Station/Omega 3 - D6 (BMM)
Falkland Base/Tau-37 - C6 (IMG)
Freeport 1/Omega 3 - C4 (Zoners)
Freeport 5/Omega 41 - F5 (Zoners)
Freeport 6/Tau-29 - E6 (Zoners)
Freeport 9/Omicron Theta - E4 (Zoners)
Freeport 10/Tau-37 - F4 (Zoners)
Gas Miner Naha/Sigma 13 - D4 (GMG)
Helgoland Station/Sigma 13 - D6 (ALG Waste Disposal)
Java Station/Tau-23 - E6 (IMG)
Kurile/Sigma 17 - F5 (Samura Industries)
Planet Hamburg/Hamburg - F4 (Rheinland Federal Police)
Ronneburg Base/Omega 5 - E4 (Red Hessians) !!Minenfeld!!
Rügen Station/Omega 3 - F6 (Daumann)
Shinkaku Station/Tau-29 - C5 (Samura Industries)
Yanagi Depot/Sigma 13 - C5 (Junkers)

If the bribe is not available, please dock on repeatedly, The bribes are in these bases.

--
"Arguing with anonymous strangers on the Internet is a sucker's game because they almost always turn out to be -- or to be indistinguishable from -- self-righteous sixteen-year-olds possessing infinite amounts of free time." -- Neil Stephenson, _Cryptonomicon_
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RazorX
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Joined: 13 Jun 2002
Posts: 54
Location: Muffy went off on somebody and all i got was this lousy T-Shirt

PostPosted: Wed Mar 19, 2003 7:50 pm    Post subject: How to get a Sabre in 2 hours and 49 minutes. Reply with quote

Thinks it's to hard to level in Freelancer?

00:00 Launch. Destroyed DSE and Police Cargo dumps. Don't waste batteries or nanobots, just let your ship die if caught.
00:10 Sold two weapons and nanobots. Bought H-Fuel. Flew to Detroit.
00:13 Arrived at Detroit Munitions. Sold H-Fuel. Purchaced 20 light arms at Detroit Munitions. Departed for Montezuma base. Nothing in Liberty is agressive anymore.
00:22 Arrived at Montezuma. Sold Light arms. Bought 16 Carmadine
00:35 Arrived at Manhattan. Sold Carmadine. Bought a Rhino and H-Fuel
00:39 Arrived at Detroit Munitions. Sold H-Fuel. Bought 80 Light Arms
00:51 Arrived at Montezuma. Sold Light Arms. Bought 60 Carmadine. Took Jumphole to California. Found shipwreck of Balboa. Tractored in 20 Carmadine.
01:01 Arrived at Manhattan. Sold Carmadine. Bought H-Fuel.
01:03 Arrived at Detroit. Sold H-Fuel. Bought 80 Light Arms
01:11 Arrived at Montezuma. Sold Light Arms. Left Empty. Total banked: 163k
01:20 Arrived at Mactan base. Bought Dromedary and Carmadine.
01:31 Arrived at Manhattan. Sold Carmadine. Total 198k. Bought H-Fuel.
01:34 Arrived at Detroit. Sold H-Fuel. Bought Light Arms. Total: 206k
01:43 Arrived at Montezuma. Sold Light Arms. Bought Carmadine. Total 353k
01:52 Arrived at Manhattan. Sold Carmadine. Bought H-Fuel. Total 587k
01:54 Arrived at Detroit. Sold H-Fuel. Bought Light Arms. Total 595k.
02:27 Arrived at Malta. Sold Light Arms. Total 941k. Bought Sabre.
02:49 Returned to Malta with 4 nomad guns, 2 class 9 guns, and enough cash to buy a class 10 shield.

Alternately you can stay in the Dromedary and make that Manhatt-Detroit-Montezuma run and make 660k per hour.
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MajorFreak
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PostPosted: Thu Mar 20, 2003 9:21 am    Post subject: Reply with quote

http://www.avault.com/reviews/review_temp.asp?game=freelancer
Adrenaline puts out the best review i've seen yet on any site.
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