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United Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch
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Nohbody's n00b tips

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PostPosted: Fri Feb 01, 2002 9:16 am    Post subject: Reply with quote

[Muffy: Please note that i've edited in stuff with bold formatting...And please do note that there is only one TRUE carebear settings and that's the first point Nohbody talks about]
Brief summary of the important stuff, in no particular order:
  1. PKSWITCH: From level 0 to level 3 you have complete invulnerability against other players unless you shoot another player, put on Honor Guard tags, or go into unregulated space. The second you hit L3 (or 10 online hours, whichever comes first) the protection goes away.
  2. Reverse"PKSWITCH": Honor Guard tags are a serious issue. When you put them on, via the station interface, you are saying to the world that "yes, I am willing to be shot at", and other HG pilots can attack you without any penalty. Do keep in mind that there are some people who think that, if you and they are both HG or in unreg, that they must fight. That reasoning is a load of crap to many (most?) people, but there are a few clowns that do use such an excuse. If you go into another faction's space wearing Honor Guard tags, expect the pilots of that other faction to object, quite possibly up to the point of shooting you down (or "ripping", in the vernacular; see this page for an explanation of the commonly used jargon).
  3. "pkswitching" restriction: Under the current HG rules, you can only switch tags in one of the stations of your own faction. This was put in place due to people flying into another faction's space, causing trouble as HG, then landing and switching to TRI Civilian tags [muffy: OR VISA VERSA] in order to avoid the reaction of the (rightly p*ssed, IMO) natives.
  4. CAVEAT EMPTOR: Test any desired equipment in the simulator before buying them in the "real" market [Muffy: cause you pay tax on real purchases. ~10% for gear]. In the sim, you can get any equipment or ship (even if the ship isn't from your own faction), no matter what the level or faction, for free. It's far cheaper to spend a few minutes in the sim to find out your brand spanking new engines (most ships need a matching pair of engines) give you absolutely no power for anything, like say radar or shields, than it is to buy that equipment for real, and wind up losing money to taxes.
  5. BLACK MARKET GEAR: As soon as you can, get someone to broker (that is, have someone else buy an item for you that you can't buy yourself, for whatever reason; there are rank and political rating requirements for equipment, but once around that hurdle you can use them... none of this "I have a Vorpal Sword, but need to get 20 more DEX points to use it?" crap) a FlashFire. It provides 300% more thrust for a period of 10 seconds, and is refueled when you land next, with a limit of one use per FF per flight (you can equip multiple FFs, though only 1 works at a time). They are your "get out of jail free" card, if you happen to run into one of the more advanced Conflux craft, all of which will shred your little Storm rather quickly, and without breaking a sweat. [Muffy: for gods sakes don't buy anything other than FlashFires on the black market if you're on a tight budget. Since modx are uninsured anyways, you don't have to bother about worrying about whether you're covered by insurance when you buy gear on teh black market]
  6. COMPUTER ENEMIES: As a Quant, you should avoid the sector Path of Hordes at all costs, at least until you get into a maxed-out Gust and/or have an FF or 2 handy. That sector is a newbie graveyard, due to the higher-level flux that spawn there. Also you should pass on missions to Outer Third and Inner Third, as both also tend to spawn NastiFlux(tm).
  7. PIMPDADDY ACTION: This should be an important stop when considering upgrading your ship. Those recommendations aren't the only way to outfit a ship, but they are common configurations.
Any other questions, feel free to ask. Only a few of us Old Pharts bite, and that's only if you ask.


[ This Message was edited by: MajorFreak on 2002-05-30 14:52 ]
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PostPosted: Sat Feb 16, 2002 11:48 pm    Post subject: Reply with quote

(or "ripping", in the vernacular; see this <u>page</u> for an explanation of the commonly used jargon)

BTW, the "this page" referred to above can be found here [Reference0060]

It was in the original, but apparently didn't transfer when Muffy C&Ped the original text.


EDIT: thanks. repaired the links (also updated for pjg death)
EDIT: archived that slang thread for old times sakes
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PostPosted: Wed Oct 09, 2002 4:43 pm    Post subject: Reply with quote

Timski wrote:
JG Jargon (major revision and overhaul from Armchair's version)
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EU Advisor
EU Advisor

Joined: 21 Jul 2002
Posts: 17

PostPosted: Fri Oct 11, 2002 7:38 pm    Post subject: Reply with quote

Hehe. More new words. Thanks for the little hint ;) .
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