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UMEC United Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch
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Heretic Chief WO4


Joined: 09 Feb 2002 Posts: 473 Location: Tripoint
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Posted: Sat Feb 18, 2006 1:06 am Post subject: GM_Istvan posts a journal |
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Istvan wrote: |
Jumpgate was originally unique among online games for being designed as a massively-multiplayer flight simulator, not an RPG. The development strategy for Jumpgate has become to try to change things to emphasize the game's strengths, such as its flight engine and its focus on PvP action, while at the same time modernizing the game as much as possible to keep up with other games being released every passing year. The two biggest projects already in progress are an AI rewrite, and a new interfactional warfare system.
Perhaps the most interesting project being tried, from the point of view of game design, is greater empowerment of the players. In keeping with the skill-based, hands-on gameplay of the flight engine, it is now a fundamental goal for all future work to create new social tools and other ways for the players to direct the activities of other players and eventually, direct the dynamic evolution of the game world as a whole. I'm extremely privileged to be involved in this fascinating process, and hope to continue developing for Jumpgate well into the future.
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