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United Mining Exploration Commission: A group of friends playing JumpGate-- "a MMORPG that launched smoothly, breaks from fantasy character setting, emphasizes PvP, and is the first persistent world space simulator that nobody talks about." ~Scorch
 
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  Topic: EVE becoming a success?
Xindaan

Replies: 0
Views: 3719

PostForum: Eve Public Forum   Posted: Mon Apr 21, 2003 9:47 am   Subject: EVE becoming a success?
I have two major gripes with EVE:

First, and the smaller one of both, is the huge galaxy, as well as generally the size of sectors, and similar issues: I mainly play this game as single player game ...
  Topic: EU server begins EP2 introduction (TRI/FM)
Xindaan

Replies: 22
Views: 24551

PostForum: Gameplay (ie. Content)   Posted: Sat Mar 15, 2003 10:22 am   Subject: EU server begins EP2 introduction (TRI/FM)
Zeshin, there might be a few things to note that might have been forgotten:


MG did FMs before a patch before (namely the research for the Financier gun).
I've put the research in italics, becaus ...
  Topic: Production lister.
Xindaan

Replies: 35
Views: 32017

PostForum: Free Database (JumpGate)   Posted: Fri Feb 28, 2003 2:58 pm   Subject: Production lister.
Yeah, beware of having miners and haulers actually having something to do! wtg
  Topic: Homeworld 2 Preview at Gamespot
Xindaan

Replies: 1
Views: 6262

PostForum: ARM projects & Homeworld forum   Posted: Tue Feb 25, 2003 10:37 am   Subject: Homeworld 2 Preview at Gamespot
http://www.mindphyre.com/UMEC/temp/Homeworld2-a.gif
  Topic: JOSSH Production corrections
Xindaan

Replies: 5
Views: 4648

PostForum: Gameplay (ie. Content)   Posted: Fri Feb 14, 2003 8:53 am   Subject: JOSSH Production corrections
It won't be the end of matter farming, BTW, [url=http://forums.jossh.com/showthread.php?s=&threadid=13354&perpage=10&pagenumber=1]as the thread suggests, unless the PIs are drastically reduced (which ...
  Topic: Advanced Economy 101
Xindaan

Replies: 11
Views: 11331

PostForum: Free Database (JumpGate)   Posted: Wed Jan 29, 2003 6:53 pm   Subject: Advanced Economy 101
WHAT?!!?!? the fucker didn't ...oops, excuse my French...You mean that's simply him playing with a calculator? wooooooo impressed is me.

Someone is in a [url=http://forum.mightygames.com/showthread ...
  Topic: Advanced Economy 101
Xindaan

Replies: 11
Views: 11331

PostForum: Free Database (JumpGate)   Posted: Wed Jan 29, 2003 4:54 pm   Subject: Advanced Economy 101
Iceman's posting was quoted [url=http://forum.mightygames.com/showthread.php?postid=62534#post62534]here.

Edit: If other equipment follows closely - the bulk of the commodities in the calculation a ...
  Topic: Debunking the BPC & Merchant Prince myth
Xindaan

Replies: 2
Views: 5278

PostForum: Free Database (JumpGate)   Posted: Wed Jan 15, 2003 2:52 pm   Subject: Debunking the BPC & Merchant Prince myth
Further linkage, related to the second quote:

[url=http://umec.oesm.org/phpBB/viewtopic.php?t=1337]Baadf00d estimates the amount of tow pilots required to support PvPers
  Topic: what the hell's with jossh and that stupid hyp FM?
Xindaan

Replies: 13
Views: 10205

PostForum: Gameplay (ie. Content)   Posted: Thu Dec 26, 2002 10:29 am   Subject: what the hell's with jossh and that stupid hyp FM?
here's another official quote to backup the one moll's given...
GM_Arch0n


Hmm...

From what was posted at the EU boards a while back, in relation to (I think)


v.1.0061 - July 17, 2002
-- ...
  Topic: O.R.B
Xindaan

Replies: 3
Views: 6982

PostForum: ARM projects & Homeworld forum   Posted: Mon Nov 25, 2002 1:14 pm   Subject: O.R.B
What did I do? What did I do? :horror:
  Topic: O.R.B
Xindaan

Replies: 3
Views: 6982

PostForum: ARM projects & Homeworld forum   Posted: Mon Nov 25, 2002 10:12 am   Subject: O.R.B
If you like homeworld, you might be interested in [url=http://www.o-r-b.com/]O.R.B - Off-world Resource Base. It plays very similar to HW.
  Topic: Forum Moderation
Xindaan

Replies: 9
Views: 5542

PostForum: Flame War   Posted: Fri Nov 22, 2002 4:08 pm   Subject: Forum Moderation
I think I've actually come to accept that there are quite some misconceptions on both sides on how the "other server" work. Some incidents being singled out and portrayed as a common thing, some diffe ...
  Topic: EP2 FAQ - starts off with Player Stations
Xindaan

Replies: 33
Views: 40771

PostForum: Free Database (JumpGate)   Posted: Fri Nov 22, 2002 2:46 pm   Subject: EP2 FAQ - starts off with Player Stations
I think he's exaggarating a bit, though. The except that they presented it in a more IC way (and fitted it into already going storylines). The alternative basically is "OOC forum: Here are some screen ...
  Topic: what the hell's with jossh and that stupid hyp FM?
Xindaan

Replies: 13
Views: 10205

PostForum: Gameplay (ie. Content)   Posted: Mon Nov 18, 2002 9:31 am   Subject: what the hell's with jossh and that stupid hyp FM?
I only know that EU is holding back the Repair Guns because the CPs would not work anyway and they don't want to disappoint the players' efforts. A similar posting was on US, but it got deleted in the ...
  Topic: UMEC application
Xindaan

Replies: 0
Views: 2327

PostForum: General Discussion   Posted: Mon Nov 18, 2002 9:15 am   Subject: UMEC application
I'd like to apply as well. Not much more to say atm about it, though. :)
  Topic: what the hell's with jossh and that stupid hyp FM?
Xindaan

Replies: 13
Views: 10205

PostForum: Gameplay (ie. Content)   Posted: Mon Nov 18, 2002 9:08 am   Subject: what the hell's with jossh and that stupid hyp FM?
As far as I know, internal GMs (i.e. the three (or four?) internal MG people, or ND in case of US) need to enter the FMs. The externals (Themis/most of the GMs at EU) just need to send what they want ...
  Topic: Advanced Economy 101
Xindaan

Replies: 11
Views: 11331

PostForum: Free Database (JumpGate)   Posted: Fri Nov 15, 2002 8:25 am   Subject: Advanced Economy 101
What comes as a further faction worsening the ratio of traders vs. PvPers are overlapping production centers which make some possible cargo runs unnecessary when the required 1st tier for the local 2n ...
  Topic: Come on, Whiteswan.... Bleet for me!
Xindaan

Replies: 20
Views: 12281

PostForum: Flame War   Posted: Thu Nov 14, 2002 8:30 pm   Subject: Come on, Whiteswan.... Bleet for me!
This new thread is interesting. Especially the later comment of the disgruntled ex-EUler (I figure an ex TDP guy). Also pondering the [url=http://forum.mightygames.com/showthread.php?threadid=9705]EU ...
  Topic: *IC* versus *OOC*
Xindaan

Replies: 8
Views: 8277

PostForum: Roleplaying Events & Storyline Posts   Posted: Thu Nov 14, 2002 8:44 am   Subject: *IC* versus *OOC*
Yeah, the hard limit was just a side note. My main point that experience can't be common experience would relate to losing "experience" for killing lowlevels only when you are in regulated space, but ...
  Topic: *IC* versus *OOC*
Xindaan

Replies: 8
Views: 8277

PostForum: Roleplaying Events & Storyline Posts   Posted: Thu Nov 14, 2002 8:31 am   Subject: *IC* versus *OOC*
Hm, I think the point of question is not getting through, but I have no idea how to word it better.

My question is whether or not polstat (the numbers, not the "worshipped" expression) is IC or OOC ...
  Topic: *IC* versus *OOC*
Xindaan

Replies: 8
Views: 8277

PostForum: Roleplaying Events & Storyline Posts   Posted: Thu Nov 14, 2002 8:10 am   Subject: *IC* versus *OOC*

it's kinda hard getting the old RP juices flowing when dealing with numbers and stats and stuff. *shrug* (when i said, "negotiate" i really meant those quotations to mean 'not literally')it's really ...
  Topic: *IC* versus *OOC*
Xindaan

Replies: 8
Views: 8277

PostForum: Roleplaying Events & Storyline Posts   Posted: Wed Nov 13, 2002 3:27 pm   Subject: *IC* versus *OOC*


It's actually an interesting question whether or not the polstat numbers, used as numbers (unlike in common RPGs) are an OOC or IC thing. If they are some vague "reputation" or really hard numbers ...
  Topic: EP2 FAQ - starts off with Player Stations
Xindaan

Replies: 33
Views: 40771

PostForum: Free Database (JumpGate)   Posted: Wed Nov 13, 2002 3:09 pm   Subject: EP2 FAQ - starts off with Player Stations
It's a question if it's perhaps more: MG 2, ND 1. MG apparently did have success with their open approach.

"From today the project is going to get more resources and manpower so that extensive bug ...
  Topic: Come on, Whiteswan.... Bleet for me!
Xindaan

Replies: 20
Views: 12281

PostForum: Flame War   Posted: Tue Nov 12, 2002 10:07 pm   Subject: Come on, Whiteswan.... Bleet for me!
Acutually, the cargo missions will not suggest the removal of either of the two aluminium "ingredients" (Composites, RF Transceivers) since they aren't produced locally.

The problem is the complete ...
  Topic: Come on, Whiteswan.... Bleet for me!
Xindaan

Replies: 20
Views: 12281

PostForum: Flame War   Posted: Sun Nov 10, 2002 8:06 pm   Subject: Come on, Whiteswan.... Bleet for me!
Yeah, weird rumors about EU are quite common on te US forum, Nicator. Really frustrating sometimes.
  Topic: Why do I think there is no cargo insurance in unreg?
Xindaan

Replies: 5
Views: 5575

PostForum: Gameplay (ie. Content)   Posted: Sun Nov 10, 2002 7:13 pm   Subject: Why do I think there is no cargo insurance in unreg?
StarLite was /homed at an unreg station, however. Me thinks someone should test the /home-dependencies.
  Topic: muffy going through flame withdrawal
Xindaan

Replies: 6
Views: 4685

PostForum: Flame War   Posted: Sat Nov 09, 2002 10:20 am   Subject: muffy going through flame withdrawal
lol! good timing, since i think i just got banned on MG forums for being potty mouthed to the staff.
:Flamer:

Tell me this is not true, please.
  Topic: [EU server] TRI Rookies used as plot bait???
Xindaan

Replies: 14
Views: 8838

PostForum: Flame War   Posted: Sat Nov 09, 2002 9:54 am   Subject: [EU server] TRI Rookies used as plot bait???
Baadf00d: ah, cheers. I'm still trying to wrap my brain around this sudden melodrama...it's a bit to coincidental. Only reason i can think of that MG would aid this silliness would be to detract from ...
  Topic: Fellblade's Guide to Insurance
Xindaan

Replies: 14
Views: 18642

PostForum: Free Database (JumpGate)   Posted: Fri Nov 08, 2002 9:09 pm   Subject: Fellblade's Guide to Insurance
And if there's nothing to test, it'll just be the normal JG version being there. (Can't find a source for that atm, sorry.)
  Topic: Fellblade's Guide to Insurance
Xindaan

Replies: 14
Views: 18642

PostForum: Free Database (JumpGate)   Posted: Fri Nov 08, 2002 6:06 pm   Subject: Fellblade's Guide to Insurance
*cough*

I think I posted it somewhere here in the board before.

On a different note: Crashing my in-game char's tow into the beacon of ZR caused me to get insurance money for the cargo I transpo ...
 
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