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Amarr is a vast and ancient empire, with the Amarr Emperor as the head of this feudal society. It is rich in history and traditions, with a caste system that is cruel to those on the bottom, but kind to those at the top. Centuries ago during the Reclaiming, the Amarr Empire enslaved several nations, including the Minmatars, but has calmed down in recent times.

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All n00bs should read this thread for tips and tricks of the trade
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True Amarrians - Those directly descendant from the Amarrian ethnic group before it conquered its home planet and intermingled with other people - are proud and supercilious, with a great sense of tradition and ancestry. Amarr females are very class conscious and formal in their dealings with others. They have strong family ties and can be very vindictive when someone harms their close ones - this vengefulness can last for generations.True Amarrians - Those directly descendant from the Amarrian ethnic group before it conquered its home planet and intermingled with other people - are proud and supercilious, with a great sense of tradition and ancestry. Amarr males are haughty, cruel and inflexible in their belief of their own superiority. Although this makes them difficult to deal with it gives them decisiveness and a great sense of purpose. The Ni-Kunnis were a primitive race conquered some 1000 years ago by the Amarr Empire. Unlike the other races rconquered by the Amarrians the Ni-Kunnis adapted to the Amarr society much better and today only a small minority is still enslaved. Most Ni-Kunnis are tradesmen and artisans - occupations frequently frowned upon by Amarrians, but still a vital part of the society.  Ni-Kunni females have an enticing and enchanting demeanor. Before becoming part of the Amarr Empire the Ni-Kunnis had a polygamy society and although this practice has long been abolished it still lingers in the reations between Ni-Kunni males and feamles. But beneath their meek manners Ni-Kunni women are just as sly and cunning as their male counterparts.The Ni-Kunnis were a primitive race conquered some 1000 years ago by the Amarr Empire. Unlike the other races rconquered by the Amarrians the Ni-Kunnis adapted to the Amarr society much better and today only a small minority is still enslaved. Most Ni-Kunnis are tradesmen and artisans - occupations frequently frowned upon by Amarrians, but still a vital part of the society. The Ni-Kunni male is sly, cunning and unscrupulous. The only way for a Ni-Kunni to advance up the rigid Amarrian social ladder is by amassing great wealth, so most Ni-Kunni males are very conscious of making a healthy profit, but this does not necessarily make them greedy.
LIBERAL HOLDERS                                           Holders, the elite caste in Amarr society, are usually very conservative and habitual. Some of them have rejected their traditional role as inactive power-mongers and are instead active members of the economical life of the Empire. Their champion is Catiz Tash-Murkon, the Udorian Royal Heir.WEALTHY COMMONERS                                    Some Commoners manage to break out of the strict caste form and make a name for themselves, usually through trade or other merchant activities. Although they can never enjoy political power within the empire they are still free to hoard vast amounts of wealth through inter-stellar trade.RELIGIOUS RECLAIMERS                                      Many Amarrians still dream of the glory days of the Empire when the Amarrians seemed poised to pwn3rz...*ahem*...conquer the world. They abhor the peace policies of the current regime, regarding them as weak and against everything that the Empire has hitherto stood for. FREE MERCHANTS                                 Ni-Kunnis, originally a slave race within the Amarr Empire, have adapted exceptionally well and most of them are today free. The Ni-Kunnies have used the inherent dislike Amarrians have for merchants to their advantage and Ni-Kunni merchants are now vital for the economic health of the Empire.BORDER RUNNERS                                            The Amarr Empire has strict rules regarding trade with other races. This encourages smuggling operations to ferry goods not otherwise permitted to cross the border to flourish. None is better than this than the Ni-Kunnis, which have perfected their smuggler run operations for generations.NAVY VETERANS                                            A large portion of the Ni-Kunnis live in impoverished slums and ghettos. One of the few ways for them to escape is to enlist in the Imperial Navy. There they get the education and career they need to jump-start their, and their family's, life.
click to enlarge hail and well met!

We are a rapidly growing corp - average grow of 2 members per week, thanks to our numerous offices with our corp info both professional in appearance and function. Once you submit an application, and complete the red tape you are immediately given the rank of 'Acolyte' which gives you access to Chaven's corporate office hangars. You'll see the 'corp hangar' button on the lower right of the station. The Academy hangars are stocked with every basic gear, ship and skill there is for an amarr recruit. Make yourself at home.

You can learn a great deal about friendly agents by checking out our 'offices' page on this website. I would suggest making use of our corporate website to learn about the game --- check the 'careers' page, it has all the links you'll ever need in the game and out.

All we ask is that you leave most of your loot from agent running or bounty hunting in corporate "loot" or "donation" containers located at the almost 80 corporate offices near our headquarters. We also require you to restrict any agent running to the corporations listed on our main website index. Other than those two requests, we have one more: You're free to enrich yourself to your heart's content doing whatever you feel like doing - please share your insights and suggestions for peer review.

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