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First Month

n00b Stage ~2.3 days

Spaceship Command (to lvl 4)Battlecruiser (to lvl 1)Afterburner (to lvl 2)Fuel Conservation (to lvl 1)Shield Operations (to lvl 3)Repair systems (to lvl 3)
  • Spaceship(4); BattleCruiser; Afterburner(2); FuelConserv; ShieldOps(3); RepairOps(3)

WEALTHY COMMONERS                                      This stage involves Combat (39,005pts;Per9/Wil12;15.6ppm**), Navigation (1,665pts;Int11/Per9;16.12ppm**) and Analytic (15,750pts;Int11/Mem11;17.16ppm**) class skills - Subtotal times: 2500.3 Combat; 103.3 Navigation; 917.8 Analytic -- Total time: 3521.4BORDER RUNNERS                                           This stage involves Combat (39,005pts;Per15/Wil6;19.04ppm**), Navigation (1,665pts;Int10/Per15;18.2ppm**) and Analytic (15,750pts;Int10/Mem8;14.56ppm**) class skills - Subtotal times: 2048.6 Combat; 91.5 Navigation; 1081.7 Analytic -- Total time: 3221.8You're going to enjoy this ship. It's pretty much the best well-rounded ship in your skill and revenue range.

Medium Shield Booster tech II; An excellent choice and a common item on the market; Although, i prefer the below item instead...

Initiate Stage ~3.2 days

Missile Launcher OpsRocketsDefender missilesStandard missilesHeavy missilesTorpedoes
  • Missile Launcher; Rockets; Defenders; Standards; Heavies; Torpedoes

WEALTHY COMMONERS                                      This stage involves Combat (79,005pts;Per9/Wil12;15.6ppm**) class skills -- Total time: 5064.4BORDER RUNNERS                                           This stage involves Combat (79,005pts;Per15/Wil6;18.72ppm**) class skills -- Total time: 4220.4Amarrs don't really have alot of ships with ANY missile slots. Cruise missiles can fit on the battlecruiser, but let's start with heavy missiles and torps

Small Armor Repairer tech II; When torn between a choice of shield or armor booster, i always pick armor...If i have the low slots i'll always go for 2 smalls instead of 1 medium, any day. Of course, sometimes you just won't have the low slots to spare

Veteran Stage ~11.25days

Instant Recall (to lvl 3)Analytic Mind (to lvl 3)Learning (to lvl 3)Spatial Awareness (to lvl 3)Iron Will (to lvl 3)Drones (to lvl 5)
  • Instant(3); Learning(3); Spatial(3); Iron(3); Drones(5)

WEALTHY COMMONERS                                     This stage involves Mnemonic (32,925pts;Mem11/Int11;17.16ppm**) and Drone (255,750pts;Mem11/Per9;16.12ppm**) class skills - Hopefully, you've been training drones skill during dead periods...Of course, training the learning skills will save time here. Subtotal times: 1804.5 Learning skills; 14192.6 Drones  -- Total time: 15997.1BORDER RUNNERS                                            This stage involves Mnemonic (32,925pts;Mem8/Int10;13.52ppm**) and Drone (255,750pts;Mem8/Per15;16.12ppm**) class skills -  Hopefully, you've been training drone skill during dead periods...Of course, training the learning skills will save time here. Subtotal times: 2232.9 Learning skills; 14192.6 Drones -- Total time: 16425.5Okay, so here's the longest haul yet. Monetary this time...Apocalypse battleships are insanely expensive.

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