First 9 hours
n00b Stage ~20-40min
Please, if you're just starting out, create a new character that has the Captaincy specialization (if you haven't already)
Initiate Stage ~90min
Usually, by the time you've finished with the Tutorial agent missions (getting 1.0 faction standing) you'll have enough skill to mount tech1 afterburners and overdrives...the armour repairer is just in case you get into light combat with something a gunboat would be overkill for.
Veteran Stage ~200min
Industry is so you can rent factories, just in case you need to avail yourself of corporate blueprints; There's no real point making this vessel your combat ship, especially if you've taken the Captaincy starter kit...Plus you'll be training up your spaceship skills for the Coercer. Besides, you won't be desperate for gunships in the meantime, since there's a fully stocked Chaven Academy corporate hangar system containing the stock, skills and blueprints for your early needs. Science trained this early is just in case you find a "Publically Available" lab slot (extremely rare); The last three skills are important since the bonuses to weaponupgrades and controlledbursts impact your cpu and capacitor per gun, which increases these bonus' worth.